Weapon (greatsword), legendary (requires attunement by a Slay a dragon or absorb its soul)

The user can attack creatures up to 15ft away, as the blade floats around them. This also gives them a +2 AC and saving throw bonus.
Normal attacks projects the attack to a nearby enemy (10ft radius).
Critical strikes automatically projects attack to all enemies in a 30ft radius.

This weapon has 15 charges. If you hit a direct attack, you can use your bonus action to spend one to wound the enemy (to a maximum of 5 time per enemy). for every wound, the creature takes 1d12 damage at the start of their turn. The creature removes 1d4 wounds after a long rest.

This sword is linked to its user by a trial by combat. It remains forever attuned to them even after death. This attunement ends only if the current wielder gifts te sword to someone (willingly) or if the sword is picked up by a worthy successor after the previous one had died. While the link remains, the user can recall the weapon no matter the distance.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Damage: Slashing, Damage: Lightning, Slay a dragon or absorb its soul, Heavy, Two-Handed, Graze

PinkTheAKManiac

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