The All Consuming Heart has the following benefits.
Bloodhound Vitality: your Max HP is increased by 10. When you fall below half your max HP, you gain +2 to Attack Rolls and Saving Throws made.
Sanguine Surge: As a Bonus Action, you can take 20 Necrotic damage (this damage cannot be reduced or negated in any way), after which you deal an extra 20 Necrotic damage to the damage of your next attack.
Crimson Rebirth: Once per day, when you are reduced to 0 HP, you can immediately heal 4d8 HP, however all creatures within 20ft take 2d8 necrotic damage.
-Blood Command: Once per day, you can take an Action to control the blood of your enemies. Select one of the following effects;
• Select one creature within 30 feet, this creature makes a strength save, and is restrained on a fail for one minute. It can repeat this save at the end of its turn to end the effect.
• All terrain within 30 feet of yourself is treated as difficult terrain for the next effects.
• Select one creature within 30 feet. You can force it to move in a direction of your choice up to 15 feet.
Curse- This item is cursed with the following effects.
The Pit Remembers: While attuned to the Heart, you can’t benefit from any Healing except the Heart’s, unless you deal 5 damage to yourself or consume at least 1 pint of fresh human blood with the heart.
Each time you use Sanguine Surge, make a dc 17 Wisdom Save. If you fail, you have disadvantage on all attack rolls until you hit a target and deal damage.
Absolute refusal to part: The Heart refuses to let you unattune. Trying to do so requires a DC 20 Wisdom save, made with disadvantage. On a failure, you take 4d10 Psychic damage (this cannot be lessoned or negated) and remain attuned to the item. Removing the Heart from oneself with out unattuning drops the host to 0 hp and they do not get any of the benefits of attunement to the Heart, however the effects of the curse remain in effect until after the Heart is unattuned and remove curse is cast on the host, or the Heart is put back in the body. If the Host remains attuned to the Heart for 5 months straight, the Heart consumes the host and Vaelkor is revived through the host.
Comments