Weapon (dagger), legendary (requires attunement by a by a Monk)

A jagged fragment of Argynvost's fanged maw, forever cold to the touch.  These Karambits hum with the sorrow of a dragon who could not be saved.  

 

While wielding these weapons and no other weapons, your unarmed strikes gain a +2 to attack rolls and damage rolls.  Your unarmed strikes also deal an extra 1d4 cold damage. 

Brittle frost: If the wielder applies the stunned condition, the affected creature becomes brittle, making it vulnerable to bludgeoning, force, and thunder damage.  Creatures that are immune to cold damage are immune to this effect.  

The wielder can cast Ice Knife as an action.  They can also spend 1 Ki point to cast it as a Bonus action.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Cold, Damage: Force, Bonus: Magic, Bonus: Unarmed Attacks, Stunned, by a Monk, Finesse, Light, Thrown, Nick

Greeant

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