Weapon (brass knuckles), very rare (requires attunement by a Must be a Wizard who fears no enemy )

A heavy metal ring etched with tiny arcane runes. When dormant, it looks like an ordinary ring. When empowered with magic, the runes glow and a translucent arcane gauntlet forms around the wielder's fist.

While the ring is dormant, it provides no combat benefit.

When activated, the ring burns with arcane energy. The magic travels up the wizard's arm, forming a spectral brass knuckle around his hand, only the trained can use this ring without it's power destroying them. Every punch leaves behind a brief trail of the spell's energy. The stronger the spell slot used, the larger and more unstable the magical fist becomes. 

 

Spell Infusion. When you empower the ring, you may cast a spell of 1st level or higher into it as part of the same Bonus Action. The spell must have a casting time of 1 action or bonus action and target a creature, object, or area.

The spell is infused into the ring until the player uses it or 1 hour. The spell itself is not cast normally. Instead, the ring gains an effect based on the spell used.

Only one spell can be infused at a time.

A brawling weapon crafted from metal or other hard material and designed to fit around and reinforce its wielder's knuckles.

Notes: Must be a Wizard who fears no enemy , Buff, Utility, Jewelry, Light, Push

Item Tags: Buff Utility Jewelry

Mannimus

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