You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.
While you hold the drawn weapon, you get a +3 ac
Judgment of Heaven
Once per turn when you hit a creature, you can invoke the hammer's judgment.
The target takes an additional 4d8 radiant damage.
If the target is a fiend, undead, or creature that has broken a magically binding oath, the damage becomes 6d8.
Thunderous Smite
When you use Divine Smite, Aurelion releases a shockwave.
The creature you hit takes an additional 2d8 thunder damage, and every creature of your choice within 10 feet of the target must make a DC 18 Strength saving throw.
On a failure, a creature:
- Takes 3d8 thunder damage
- Is knocked 10 feet away
- Falls prone
On a success, it takes half damage and isn't knocked prone.
Radiant Reprisal
When a creature within 30 feet damages you or an ally, you can use your reaction to teleport directly next to that creature and make one hammer attack.
On a hit, the attack deals 5d8 radiant damage.
You can use this 3 times per long rest.
Wings of the Oath
As a bonus action, you can manifest spectral golden wings for 1 minute.
While active:
- You gain a 60-foot flying speed
- You shed bright light in a 20-foot radius
- Your melee attacks deal +1d8 radiant damage
- You cannot be forcibly moved against your will.
Once used, this ability can't be used again until you finish a long rest.
Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Radiant, Resistance: Fire, Bonus: Armor Class, Paladin, Light, Thrown, Nick
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