Armor (studded leather), rare (requires attunement by a Druid, Ranger, or Warlock.)

Created from armor plating salvaged from a Plaguebringer, this rather imposing suit of armor allows for those in touch with nature to control the Plague's bionic influence over plant-based organisms.

This armor grants resistance to Poison damage, and also allows the wearer to cast Plant Growth (3rd Level), Speak with Plants (3rd Level), and Spike Growth (2nd Level) up to 3 times per long rest. In addition, if the wearer possesses any sort of Familiar, their attacks inflict an additional 1D8 Poison damage.

Alternatively, if the wearer does not possess a Familiar, the armor calls a mini Plaguebringer to the wearer, who fights for them. If the Plaguebringer is to fall, a new one will replace it after the next Long Rest. (See stat block below)

Lil' Plaguebringer
Small Beast, Unaligned
AC 14    Initiative +2 (12)
HP 34 (3d10 + 4)
Speed 20 ft., Fly 40 ft.
    Mod Save
STR 8 -1 -1
DEX 15 +2 +2
CON 14 +2 +2
    Mod Save
INT 2 −4 −4
WIS 10 +0 +0
CHA 11 +0 +0
Skills Nature +2, Perception +4
Senses Darkvision 40 ft. Passive Perception 14
Languages --
Actions

Multiattack. The Plaguebringer makes three Plague Swarm attacks.

Plague Stinger. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d6) Piercing damage, 4 (1d4) Poison damage.

Plague Swarm. Ranged Attack Roll: +2, reach 40 ft. Hit: 6 (1d6) Piercing damage, 4 (1d4) Poison damage.

Plague Dash. The Plaguebringer dashes forward by 40 ft by spending 20ft Fly movement. Any foes caught in it's path take 4 (1d4) Poison damage.

 (Based on the armor set of the same name from the Terraria Calamity mod.)

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Notes: Resistance: Poison, Druid, Ranger, or Warlock.

Previous Versions

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