Armor (studded leather), rare (requires attunement by a Ranger, Barbarian, or Rogue. (Effects vary depending on class))

Forged from minerals buried deep within the perilous jungle soil, this verdant armor carries with it the guile and spirit of the adventurers lost to it's home, and flourishes with the life energy imbued into it's core materials.

This armor provides resistance to Poison damage. Upon attunement, the armor grants a special effect based on the class that equips it:

Ranger: Nature's Boon: You ignore the effects of difficult terrain. When facing a monster with a Swamp, Grasslands, or Hill habitat, you gain Advantage on any attack rolls made against it.

Barbarian: Nature's Wrath: When you take a hit dealing 15 or more damage, you gain an additional +2AC and deal an additional 2D4 Poison damage on weapon attacks for 3 turns. This effect can happen 3 times per long rest.

Rogue: Nature's Freedom: You ignore the effects of difficult terrain, and your movement speed is increased by 15 Feet. In addition, when you jump to a location, you gain an additional 10 Feet of movement.

(Based off the armor set of the same name from the Terraria Calamity mod.)

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Notes: Resistance: Poison, Ranger, Barbarian, or Rogue. (Effects vary depending on class)

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