Amulet of the Ancient One:
Once per short rest you can store a spell in this amulet to a maximum of three (3) spells. It does not absorb up a spell slot to do this.
This Amulet has three small runes on it. When a rune is lit up, it has a spell stored inside it, and it has to be used to store another spell in it's place.
To cast a spell this way, the user much touch the rune they want to use with one hand and complete a DC 15 check on their normal spell casting ability (example, charisma for Sorcerers and Intelligence for Wizards).
On a success the spell is cast during the action, bonus action or reaction phase at what the spell would normally be used and does not use up a spell slot.
If you are a none spell casting class, you can still use this ability, but you will roll using your lowest ability score.
On a failed roll, the spell is lost and user take 1D8 psychic damage per level the spell was.
If you do not know what spells are stored inside this amulet, you can complete an Acana check to see. DC 10 will show you the lowest level spell, DC 14 will show you the lowest and the second lowest level spell stored, and a DC 18 will show you all three (3) store spells.
Cursed:
Once this amulet is worn by a character, it can not be removed freely. Only if the user is incapacitated, petrified, dead or uses the Wish spell then it can be removed.
This amulet also stores memories of it's previous users, While this amulet is being worn, once (1) per day the wielder must make a wisdom saving throw of 10. On a success the wielder will be shown a vision of past users of the amulet. On a fail saved, the loser will lose a memory to the amulet and forget that memory existed. This memory is to the DM's choice.
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