Staff (quarterstaff), very rare

Temporial Slipping: While wielding this weapon, the user must pass a DC17 Wis saving throw otherwise the Stave rejects the user.

The Stave starts with three charges and restores D3-1 to a minimum of one after a dawn has passed. The wielder can use one charge to modify a roll by D4, two charges to modify by D8 or all three charges to cause either a nat one or nat twenty. This can be used on either the wielder's, their ally's or the enemies rolls.

While this Stave remains in the wielder's possession, it will continue to fight them until it returns to it's true owner. When the Lance rejects the user, the wielder has disadvantage on Dex saving throws.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Versatile, Topple

Fang64

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