Weapon (rifle, hunting), very rare (requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon.  
You are automatically proficient with this weapon.
You ignore the Loading property of this weapon.
The Ace of Winchesters can accept normal or magical ammunition, as needed.  Otherwise, it will never run out of its own magical ammunition.

The Ace of Winchesters deals +1d8 Force damage per hit. In addition, it allows the wielder to use a known attack cantrip as a bonus action, if combined with firing the rifle as an attack (ex. you attack twice with the rifle, then cast the cantrip). If the spell requires a spell attack roll, the wielder can add the Ace's normal +2 bonus to the attack roll.  The weapon can be used in this way twice each day.

 

 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage: Force, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Slow

Item Tags: Damage Combat

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