Weapon (crossbow, heavy), very rare (requires attunement)

Intricately Engineered. The Arbalest is a heavy crossbow that deals 1d12 piercing damage and has a weight of 27. The Arbalest can only use special metal bolts that cost and weigh twice as much as normal bolts.

Disrupting Force. Before you make an attack with the Arbalest, you can activate its property as a bonus action. The next time you hit with the Arbalest, the creature must make a CON saving throw. The DC is 8 + your CON mod + Proficiency bonus or your Spell Save DC, whichever is higher. On a failure, the creature is vulnerable to bludgeoning, piercing, and slashing damage. If the creature has resistance to bludgeoning, piercing, and slashing damage from non-magical weapons, it instead has no resistance. If the creature has immunity to bludgeoning, piercing, and slashing damage from non-magical weapons, it instead has resistance. This effect lasts until the end of your next turn. This property cannot be used again until a week has passed, the attuned creature casts a 3rd-level spell that deals lightning damage on the Arbalest, or an unattuned creature casts a 5th-level spell that deals lightning damage on the Arbalest. Using a spell slot in this manner does not cast the spell normally as the Arbalest consumes the latent energy in the spell to recharge.

 

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage, Debuff, Combat, Ammunition, Heavy, Loading, Range, Two-Handed, Push

Item Tags: Damage Debuff Combat

CarlyleAH

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