You gain +3 to attack and damage rolls with this magic weapon. This weapon's scabbard and cross-guard is made of gold and littered with jewels across it.
If attuned, the user gains the following:
Psychic Blade. This blade deals 2d8 Psychic damage, and bypasses resistances.
Selective Intangibility. This weapon can choose to ignore cover as well as physical objects or people. This weapon ignores cover and can ignore the AC of non-magical armors. If an object is magical or under the effect of magic, it cannot ignore it. If it can go through a character's armor, it goes off its base AC (10 + DEX Modifier).
Cursed. When attuned to and drawn for the first time, this weapon casts Dominate Monster (DC 25) on its wielder. If the wielder fails, they are controlled by the blade until their HP drops to 0 or dies, they are petrified, or the blade sees a character that is 2 Player Levels or 2 Challenge Levels above it. Once it senses a character more powerful, it forcefully un-attunes and attempts to go towards the more powerful character. If they succeed, the spell does not affect them. This weapon cannot be separated from the wielder. This curse cannot be detected by magical means and this curse can only be lifted with a Greater Restoration or a Wish, or when the weapon breaks control.
Sentience. This weapon is sentient. This blade has the spirit of an extremely powerful god, named Anubis. This god seeks the most powerful being possible, and serves only himself and that powerful being. This weapon is Chaotic Evil and has a INT of 14, a WIS of 16, and a CHR of 10. This weapon can also sense the power of a being.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Psychic, Bonus: Dexterity Score, Bonus: Initiative, Damage, Control, Detection, Combat, Cursed, Sentient, Finesse, Light, Nick
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Posted Aug 9, 2018Is that a jojo referance?!?
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Posted Dec 14, 2020Literally came here right after seeing the episode to see if someone did it. Was not disappointed