Weapon (pistol), uncommon (requires attunement)

This finely crafted, ancient firearm, hums with ancient energy powered by a Crystallo Fragment fitted into its rear chamber. It holds 7 chargers and regains no charges on its own; instead, it must be manually reloaded (see Reload).

Homing Shot: While holding the gun, you can use an action to expend up to 3 charges to cast Magic Missile from it. For 1 charge, you case magic missile at 1st level. For each additional charge spent, you cast it at one level higher.

Force Line Blast: As an action, you can expend all remaining charges (up to 7) to unleash a line of force energy 60 feet long and 5 feet wide in the direction you aim the gun. Each creature in the line must make a DC 14 Dexterity Saving Throw, taking 1d6 force damage per charge spent on a failed save, or half as much on a success.

  • Arcane Overcharge: Each time you use Force Line Blast, roll a d20. If the result is less than the number of charges spent, the gun overloads. When this happens, you take force damage equal to half the damage dealt by the blast, and the gun becomes inoperable until repaired.

Reload: The gun regains no charges normally. To reload it, you must replace the Crystallo Fragment in its rear chamber, which restores it to 7 charges. Reloading requires an action or a bonus action (your choice).

 

Credit: ElmodorBooks

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Loading, Range, Ammunition (Firearms), Vex

TharivolDarkstarr

Comments

Posts Quoted:
Reply
Clear All Quotes