Wondrous Item, very rare

This massive rocket launcher developed by two kobold artificers and tested by a bunch of more or less willing adventurers and their severed limbs can bring doom to your enemies, as well as help you reach new heights!

As a bonus action, you can fire the Rocket launcher out to a range of 90 ft. All creatures within 10 ft of the place of the Rocket landing must succeed on a dc 17 Dexterity saving throw, taking 7d6 fire and 7d6 force damage on failure, or half as much on a success. Afterwards, all creatures that took damage as a result of this explosion must succeed on a strength saving throw with a DC equal to the amount of damage taken or get thrown up into the air an amount of feet equal to the damage taken. If any creature that does not have legendary resistance feature is reduced to 0 hp as a result of Big Boom Shtick explosion or fall damage after it was fired, it looses a limb, which one determined by the Game Master. 

After the Big Boom Shtick was fired, you must roll a d6 at the start of each of your turns, recharging the rocket launcher on a roll of 5 or 6. If you do not have working limbs or due to any other reason are unable to attempt recharging the Big Boom Shtick at tge start of your turn, it immediately breaks down, unable to be restored to previous working condition by any means. If you roll 3 or lower on a recharge roll, the rocket launcher blows the load preemptively, you having to shoot the rocket launcher as if it was charged, centered on yourself.

Big Boom Shtick uses magical ammunition called "Big Boom Rocket", available in the mundane shop at the costs of 500 gold per piece of ammo and can blow its load preemptively even if you do not have any Big Boom Rockets left.

Andrey_Alexandrovitch

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