Weapon (dagger), very rare (requires attunement by a Attuned by Auril's Discretion)

This magic +3 dagger looks like an icicle springing forth from a small hilt. It is blessed by the Frostmaiden Goddess Auril.

It deals 1d4 piercing damage with an additional 2d6 cold damage. On hit, the creature must make a Con save DC 15 or lose it's reaction until the start of it's next turn due to numbing cold and it's concentration save is at disadvantage.

On a critical hit, the creature must make a Con Save DC 18 save or suffer the petrified status as it is encased with ice. The creature continues to take 2d6 cold damage each turn it is encased in ice and repeats the save at the end of it's turn. If the creature fails 3 times, the creature is permanently frozen in ice and loses it's life. This effect can be ended if the creature is thawed via any means of heat (magical or non-magical) or is assisted in anyway. (Please refer to your GM for this)

Proficiency with a Dagger allows you to add your proficiency bonus to attack rolls for any attack you make with it.

While attuned to this dagger, you gain Auril's blessing with resistance to cold and additional 10ft of movement on any icey surface.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Cold, Damage: Piercing, Bonus: Dexterity Attacks, Resistance: Cold, Attuned by Auril's Discretion, Finesse, Light, Thrown, Nick

Temoshika