Certain tales attribute the Ainkurn sword with the destruction of Methuselahs, single-handed victories over ravenous Lupines and even travel into the realms of the dead. As rumors of the sword surface, they are often in conjunction with passing tales of a vampiric knight, a member of a fallen order who has since been claimed by the Brujah. Little corroborates the power of the Ainkurn sword reliably – its prowess is often demonstrated in tales of wonder and horror rather than in documented accounts. Whatever the case, the Ainkurn sword is reputed to be just as powerful as that of Dracula – and perhaps more so.
In the hands of any other mortal or vampire, this is a powerful +3 longsword, but when attuned to a mortal with vampiric vitae coursing through their veins, its true power awakens. The user can spend a blood point to activate a special attack, allowing them to teleport briefly to a point behind their target no more than 30 feet away for a single attack with advantage before reappearing where they started. It is rumored that this teleportation power may be used to reach other planes (such as the realms of the dead) but no information exists on how to do this. All damage it deals is aggravated damage, and any vampire brought to zero hit points by its attack meets their Final Death. Its current whereabouts are unknown, though perhaps Durga Syn would know more?
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Advantage: Melee Attacks, mortal with vampire blood in their system (possibly a ghoul or dhampir), Versatile, Sap
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