A red weapon. Unusable for any purpose outside of combat. If attuned to, it appears in its user's hand when combat initiates and disappears when combat ends. The user may sacrifice an action and two health to switch the weapon between a shortsword (melee, 1d6 piercing damage + either str or dex mod, finesse, light), a weak gun (40/80 ft, 1d4 piercing damage + dex mod, light), and a dagger (melee, 1d4 piercing damage + dex mod, light). This weapon cannot be thrown. 1 lbs.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Piercing, fighter or ranger, Finesse, Light, Vex
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