- Forged for King Orryx during his rule of Valkhein, This armor serves as the projection of The Immortal King's will.
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any Critical Hit against you becomes a normal hit.
This suit of armor has been enchanted and reinforced with the will of King Orryx, therefore it cannot be moved against its will. While both feet are planted on solid ground, the armor cannot be moved by non-magical force. Damage is not negated.
The suit has 3 charges that when expended send the suit into a juggernaut mode for 1 minute. In this mode, the wearer can take an action to charge 30 ft in a strait line. The wielder must travel the full 30 ft. Any creature in that line is forcibly shoved, regardless of size. however, if the creatures size is larger than the wielder, damage will be delt against the wielder. for each level of size above the wielder, take [roll]3d10[/roll] of damage. The type of damage is determined by the type of creature. Each creature that gets hit counts as a separate set of dice rolls.
When in juggernaut mode, the wilder gains resistances to certain types of damage.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Immunity: Critical Hits, Bonus: Armor Class, the suit has a maximum of 3 stored charges at once. , To utilize the abilities of the armor, it must be attuned. Otherwise, it is just heavy armor. , Combat, Armor, Str. 15 Required, Stealth Disadvantage