Weapon (dagger), common

Type: Melee / Slashing or Piercing
Rarity: Common Personal Item
Range: Melee
Durability: 35/35
Special Requirement: One free hand

A folding pocket knife with a scratched steel blade, a black grip, and approximately three inches of misplaced confidence. Before the dungeon, you used it to open packages. The packages have teeth now.

PASSIVE — HANDY LITTLE THING
Gain +2 to checks made to cut rope, open packaging, or pry apart small unsecured objects. This does not let you pick locks. Stop looking at the lock like that.

SYSTEM NOTE:
Congratulations. You brought a knife to whatever this is. Keep it sharp. Your survival instincts could use the company.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Thrown, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
10/27/2026 10:18:26 AM
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Coming Soon
NazgulDigHole

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