This armor is made of black iron, with wrought amber in the plates, shimmering with red crackling energy.
While wearing this armor you have a +1 to AC, resistance to fire damage, and are immune to critical hits.
Every time you are hit, roll a d6. On a 1-5, the armor gains a charge. On a 6, the armor explodes with fiery energy. Each creature in a 15 foot cube centered on the wearer, including the wearer, must make a DC 15 Dexterity saving throw or take an amount of d6s worth of fire damage equal to the number of charges stored in the Arsonist’s Vindication or half as much on a success. Any items or objects in the area not being worn or carried ignite.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Notes: Bonus: Armor Class, Resistance: Fire, Immunity: Critical Hits
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