Wondrous Item, uncommon
Bag of Bolts
Wondrous item, uncommon
This heavy leather pouch is filled with 3d4 oversized, glowing copper bolts, exposed wires, and pulsing internal batteries.
Overcharged Battery: As an action, you can pull a bolt from the bag, twist its cap to overcharge its internal arcane battery, and throw it at a point on a solid surface you can see within 30 feet.
The moment the bolt impacts the surface, roll a d100 and consult the table below to see what chaotic tech effect triggers immediately. If you drop the bag, or if a bolt is removed from the bag but not thrown within 1 round, it explodes, dealing 5d4 fire damage to everything within a 10-foot radius.
Unstable Matrix Table (d100)
d100 The Rogue Tech Effect
01–60 Plasma Detonation: The bolt explodes in a flash of unstable arcane fire. Each creature within a 10-foot radius must succeed on a DC 12 Dexterity saving throw or take 5d4 fire and force damage.
61–65 Tactical Smoke Screen: The bolt vents thick, pressurized cooling gas. A 20-foot-radius sphere of heavy steam forms centered on the bolt. It heavily obscures the area for 1 minute, but your cybernetic optics allow you and your allies to see through it perfectly.
66–70 Overcharged Micro-Shield:
 
 
The bolt projects a shimmering, 10-foot-radius dome of hard-light energy for 1 minute. You and your allies inside the dome gain +2 AC and advantage on Dexterity saving throws against ranged attacks.
71–75 Kinetic Jump-Pad: The bolt deploys a hydraulic pneumatic plate. For 1 minute, any ally who steps on the plate can use their reaction to be launched up to 30 feet in any direction without provoking opportunity attacks—perfect for boarding enemy decks.
76–80 Scrap Pillar: The bolt rapidly self-replicates, violently constructing a 60-foot-tall, 10-foot-wide pillar of pneumatic pistons and scrap metal. If an ally is above it, they are safely carried up. If an enemy is above it under a roof, they take 3d6 bludgeoning damage and are pinned.
81–84 Steam Geyser: The bolt fractures a subterranean pipe or flash-boils the air. A 30-foot-tall, 10-foot-wide geyser of scalding steam shoots up. For 1 minute, any creature entering or starting its turn in the steam takes 1d12 fire damage.
85–87 Scrap-Drone Pod: The bolt expands into a metallic pod that cracks open to reveal 1d4 + 1 glowing mechanical eggs. They hatch into clockwork constructs (use Giant Centipede stats, but they are Constructs) that obey your verbal commands for 1 hour before powering down.
88–90 Cybernetic Fruit Matrix: A bizarre, metallic mechanical shrub sprouts instantly, bearing 1d10 + 4 glowing, wire-wrapped "berries." Allies who eat a berry gain the benefits of a Potion of Heroism. Enemies who are forced to eat one take 3d6 poison damage.
91–93 Eldritch Radiation: The bolt leaks blinding neon-blue radiation in a 15-foot radius. All enemies in the area must make a DC 13 Con save or take 3d6 force damage. The intense feedback causes you to gain a permanent, minor cybernetic mutation (e.g., your eyes glow, your skin turns metallic, or your hair turns into fine copper wiring) until targeted by Remove Curse.
94–96 Static Storm: The bolt releases a localized EMP. A cloud of crackling, black static rain fills a 30-foot radius for 4 hours. All creatures in the area are heavily obscured, and any lightning or thunder damage dealt within the storm is doubled.
97–99 The Iron Fortress: The bolt superheats and melts into the floor, instantly constructing a small, heavily armored 10'x10' iron bunker out of scrap hull plating. The door is biometrically locked to only open for you and your allies, featuring defensive arrow slits.
100 Overclocked Matrix: A massive mechanical construct begins rapidly self-assembling from surrounding debris. A Clockwork Horror (or an appropriately leveled mechanical monster chosen by the DM) pieces itself together over 1 minute. It hones in on your enemies, moving towards the largest group of them before exploding, causing 5d4 fire damage in a 10ft radius. 

Notes: Damage, Control, Utility, Combat

Item Tags: Damage Control Utility Combat

Meadowhead_K

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