Armor (shield), rare (requires attunement by a Paladin)

Origin: Stitched in the Harp & Quill cellar by Maxi’s circle of students from the last coat of one Maximin Fallowfern: the white of its collar, the blue of its exterior, the red of its lining, and its gold edging, which forms the snapped chain at the centre. The coat was the last thing Hector ever paid for.

Cost: The Fallowfern name, the way back into Fallowfern manor and the high society of New Town... and Father's bail-outs.

Charge. The banner has 1 charge. It regains the charge at dawn, and when a Last Stand ends. 

Unkindled. The banner starts as a plain Shield. It becomes Kindled when the common people of Corinthar see it as a symbol of their freedom. The DM decides when, after the speeches and conversations Maxi carries it through. Once Kindled, it stays Kindled whoever holds it.

Kindled. While you are attuned to the Kindled banner:

  • It counts as a +1 shield.
  • Rallying Cry. As a bonus action, spend the charge to sound the Rallying Cry for 1 minute, with no concentration:
    • Your Aura of Protection and Aura of Courage extend to 30 ft.
    • Allies within the area are immune to Soothing. Any such effect already on them ends.
    • At the end of each of your turns, you gain temporary hit points equal to your Charisma modifier (minimum 1).
    • You may plant the banner in the ground. While planted, the effect is centred on it instead of you, and it lasts its full duration even if you die or fall unconscious, or is picked up by someone else.
  • Last Stand (once). When you drop to 0 hit points, you can choose to keep fighting. Until the end of your next turn, you stay standing and conscious, with the effects of freedom of movement. You make no death saving throws, damage doesn’t kill you, and you act normally, with your auras still working. Hope flares from the banner:
    • Up to 6 allies of your choice within 60 ft have their hit point maximum increased by your level + your Charisma modifier for 8 hours, and regain that many hit points.
    • Hostile creatures within 60 ft must succeed on a DC 16 Wisdom saving throw or be frightened of the banner for 1 minute, repeating the save at the end of each of their turns.
    At the end of that turn, you die. Only wish or true resurrection can return you. The banner stays Kindled.
  • Oathbound. While attuned to the banner you can’t speak a deliberate lie. Additionally, you can’t voluntarily end your attunement while the banner is Kindled, thoughremove curse can end it. The binding lifts at dawn after the people’s victory. If the banner is destroyed, your attunement and the Oathbound end.

Carried by anyone else (no attunement). Anyone holding a Kindled banner aloft or planting it can spend its charge as a bonus action. For 1 minute, allies of the holder’s choice within 30 ft add +2 to saving throws, can’t be frightened, and are immune to Soothing.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Immunity: Charmed, Frightened, Paladin, Healing, Negation, Combat, Armor, Cursed

Item Tags: Healing Negation Combat Armor Cursed

FelMagic

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