The blade of this great sword has been damascused with meteoric iron and engraved with Giant runes dedicating it to Stronmaus, the Thunderhead. The handle is wrapped in black sea-serpent leather and the pommel is in the shape of a storm cloud. When drawn by a worshiper of Stronmaus the air around them crackles with energy and the air smells of ozone.
In Darkness, the unsheathed blade of this weapon glows blue and emits sparks, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Concussive Cleave: When you hit a creature or an object with the blade it, it deals an extra 2d6 Thunder damage to any target it hits.
Roar of Stronmaus: The blade holds a reservoir of tempestuous wind that can be unleashed upon it's enemies. Once per turn when you hit a creature with this weapon you may choose to release some of that storm to hinder them. When you do, they must make a Strength saving throw (DC equals 8 + your proficiency bonus + your Constitution modifier). On a failed save you may Push them 5 feet straight away from yourself and may knock them Prone. You can use this ability a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Storm Lord's Vengence: Stronmaus protects both his adherents and their allies with his living lightning. When a creature you can see hits you or an ally within 30 feet with a weapon attack or spell, you may take a Reaction to unleash a blinding stroke of lighting from the blade at the attacker. That creature must make a Constitution saving throw (DC equals 8 + your proficiency bonus + your Constitution modifier). On a failed save they take 2d10 + your Strength modifier + your Barbarian level Lightning damage and are Stunned. On a successful save they take half as much damage and are not stunned. You can use this ability a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage: Thunder, Damage, Utility, Combat, Heavy, Two-Handed, Graze
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