This exquisitely crafted handaxe bears the likeness of a noble warhorse, its silver head adorned with intricate engravings and its handle wrapped in crimson leather. Despite its ornate appearance, the weapon is perfectly balanced for throwing. When hurled through the air, the axe produces an unmistakable sound resembling the neigh of a charging warhorse.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Thunderous Charge. When you make a ranged attack with this weapon, it produces a sound resembling the neigh of a warhorse. If the attack misses, the axe immediately returns to you. On a hit, it deals its normal damage, becomes magically embedded in the target and cannot be removed against your will.
While the axe is embedded, you can replace one of your attacks with a charge of up to 60 feet toward the target, ending within 5 feet of it. This movement must follow a traversable path, costs no movement, and provokes no opportunity attacks. If you charge at least 20 feet, the target takes 1d8 bludgeoning damage. You retrieve the axe as part of the charge.
You can recall the embedded axe at any time (no action required). It also returns automatically if the target dies, moves more than 60 feet away from you, or if either of you teleports. The axe returns before any teleportation occurs.
The axe can return to you from any distance, flying into your free hand or falling at your feet if you have none. However, it cannot travel between planes of existence. If you leave its plane while it is embedded, it falls beside the target instead. Once you and the axe are on the same plane again, it automatically returns to you, provided you remain attuned to it.
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Light, Thrown, Vex
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