Monkey King Enma was a war leader endowed with the virtue of kindness. Rather than rule through raw strength, she bolstered her allies. She could weave healing spells without somatic components, strike down the unseen, and most importantly, fortify her allies beyond their innate capacity. This golden hatchet was one of the vestiges of her community, once teeming with life.
Bound into this weapon is the BARKSKIN spell. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.
Casting Time: Bonus Action
Range: Touch
Components: V, S, M (a handful of bark)
Duration: 1 hour
You touch a willing creature. Until the spell ends, the target’s skin assumes a bark-like appearance, and the target has an Armor Class of 17 if its AC is lower than that.
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Light, Thrown, Vex
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