A black, orange, and brown patch work canvas bag.
As an action, you reach into the bag and pull out a small, oddly textured token (a candy-wrapped orb, a carved wooden trinket, or a fuzzy pom-pom) and throw it up to 20 feet.
When it lands, roll a d20 to determine whether you pull a Treat or a Trick:
• Roll 1–10 (The Trick): Backfire, chaos, or a hostile/annoying entity appears.
• Roll 11–20 (The Treat): A helpful, friendly creature or a beneficial consumable/effect appears.
When you pull a Treat, roll a d8 for a friendly summon or instant bonus:
1. Sugar Rush Imp: Grants one ally within 30 feet the benefit of the Haste spell for 1 minute (no concentration required, but they suffer 1 level of exhaustion when it ends).
2. Candy Corn Swarm (1d4 Giant Wasps, colored orange and yellow): Friendly to you, acts on your initiative.
3. Caramel Mastiff: Uses the Mastiff stat block, but gains temporary hit points equal to your level and leaves a sticky trail that restrains foes.
4. Jack-o'-Lantern Gourd (Animated Shrub): Glows with bright light in a 20-foot radius; can cast Produce Flame at will.
5. Cider Slime (Tiny/Small Ooze): Friendly ooze that cleans weapons, neutralizes minor poisons, or provides 1d4 potions of healing (berry-flavored).
6. Peppermint Panther: Uses the Panther stat block with a cold-damage bite attack.
7. Sugar-Skull Owl: Uses the Owl stat block with innate Detect Magic at will.
8. The Great Pumpkin (Giant Elk variant): A massive, vine-wrapped elk that can act as a mount for one medium creature and sprouts autumn berries (functions as Goodberries).
When you pull a Trick, things go sideways. Roll a d8:
1. Prankster Gremlin: Appears adjacent to the thrower, steals one random unequipped minor item from your inventory, turns invisible, and flees.
2. Sour Skitter-Swarm (1d6 Giant Rats, foaming at the mouth with sour acid): Hostile to everyone, including you and your party, for 1 minute before scurrying away.
3. Haunted Jack-o'-Lantern: Detonates 1 turn after landing. Creatures within 10 feet must make a DC 13 Dexterity saving throw or take 3d6 fire damage and be frightened until the end of their next turn.
4. The Sugar Crash: A thick, sticky cloud of cotton-candy fog fills a 15-foot radius. All creatures inside must make a DC 13 Constitution save or fall asleep for 1 minute (or until taking damage).
5. Jinxed Black Cat: A black cat crosses your path.For the next minute anytime you roll an attackor saving throw you hear a eerie yowling in your head. Roll at disadvantage taking the lower result.
6. Mischievous Mimic (Candy Box): Looks like a delicious wrapped gourmet treat box, but snaps shut if handled without a DC 15 Investigation check.
7. Phantom Trick-or-Treater (Blink Dog variant): Constantly barks "Smell my feet!" and teleports around the battlefield randomly using Blink mechanics, tripping up melee combatants with difficult terrain.
8. Jack’s Curse (Turn into a Candy): You or a random ally within 20 feet must make a DC 14 Wisdom saving throw or temporarily transform into a large piece of hard candy or a gingerbread figure for 1 minute, reducing speed to 0 and granting resistance to all damage except bludgeoning.
• Action Economy: Summoned creatures act on your turn or immediately after your initiative count, and use your bonus action to command (otherwise they act on instinct or run wild).
• Duration: Summoned creatures or active effects typically vanish or expire at the next dawn or when reduced to 0 hit points.
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