Weapon (pike), rare (requires attunement)

The long black stinger of a purple worm has been enchanted and delicately reforged into a malicious looking pike that slowly oozes green venom.

You have a +2 bonus to attack and damage rolls made with this magic weapon. All attacks made with this weapon also deal an additional 1d4 poison damage.

However, after hitting a creature you can alternatively choose to inject the full force of the pike's stored venom. Instead of taking the additional 1d4, the target instead must make a DC 15 Constitution saving throw, taking 8d6 poison damage on a failure, or half as much on a success. On a failure the creature is also poisoned for 1 minute, and may repeat the saving throw at the end of each of its turns to end the condition. This feature can only be used once, and recharges on a long rest.

Proficiency with a Pike allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage: Poison, Damage, Combat, Heavy, Reach, Two-Handed, Push

Item Tags: Damage Combat

Halfurio

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