Weapon (longsword, silver), rare (requires attunement by a You begin by driving the silver point deep into natural soil, anchoring it as if planting a sapling. Kneeling before it, you wrap your hands around the petrified ironwood hilt, feeling for the dormant, woody pulse beneath the surface. Using Druidcraft, you coax the ambient life of the forest to recognize the weapon, prompting faint blooms of moss or creeping vines to briefly weave through the crossguard. The attunement completes when the blade's magic finally syncs with your own. For a fleeting second, the heavy, unnatural silence of your vanished home shatters, replaced by the phantom rustle of Aethelgard's ancient canopy echoing in your mind. The sword recognizes you as a warden of the lost city, permanently bonding its sylvan magic to your life force.)

The Aethelgard Silver Longsword is a masterpiece of sylvan metallurgy, shaped through ancient wood-singing rather than beaten with hammers. The hilt is woven from petrified ironwood roots that organically spiral to form a protective crossguard, naturally contoured to the grip without the need for leather wrapping or pins.

The blade itself is forged from moondrop silver—a rare alloy alchemically infused with the pale sap of the enclave's elder trees—giving the razor-sharp edge a faint, pearlescent shimmer in low light. Down the center fuller runs a continuous, vine-like inscription of primal warding runes. You can channel your druidic magic through the weapon, these ancient Aethelgard engravings catch the light, pulsing faintly with the lost heartbeat of the vanished city.

Silver isn’t an ideal material from which to craft edged weapons, but it possesses innate traits that pose a threat to certain supernatural creatures.

Upkeep. When you make an attack roll with a silver weapon or piece of ammunition, it takes a cumulative -1 penalty to attack rolls. The weapon or piece of ammunition is destroyed if the penalty reaches -5. The penalty can be removed by casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith’s Tools as part of a Short Rest or Long Rest.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Radiant, You begin by driving the silver point deep into natural soil, anchoring it as if planting a sapling. Kneeling before it, you wrap your hands around the petrified ironwood hilt, feeling for the dormant, woody pulse beneath the surface. Using Druidcraft, you coax the ambient life of the forest to recognize the weapon, prompting faint blooms of moss or creeping vines to briefly weave through the crossguard. The attunement completes when the blade's magic finally syncs with your own. For a fleeting second, the heavy, unnatural silence of your vanished home shatters, replaced by the phantom rustle of Aethelgard's ancient canopy echoing in your mind. The sword recognizes you as a warden of the lost city, permanently bonding its sylvan magic to your life force., Versatile, Sap

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