This amulets main charm contains Counterspell which can be cast at will to negate Remove Curse when aimed at the wearer. It also has 1d4 + 2 magical beads in the shape of fangs that line the entire necklace.
The Gm decides the type of each fang on the necklace or determines it randomly. A necklace can have more than one fang of the same type. To use one, you must be wearing the amulet. Each fang contains a spell that you can cast from it as a bonus action (using your spell save dc if a save is necessary). Once a magical fang's spell is cast, that fang's magic can't be used again until the next dawn.
| d20 | Bead of... | Spell |
|---|---|---|
| 1-6 | Cursing | Bane |
| 7-12 | Curing | Cure wounds (2nd level) or darkvision |
| 13-16 | Infliction | Bestow curse (5th level) |
| 17-18 | Favor | Pass without Trace |
| 19 | Safe Haven | Guards and wards |
| 20 | Wind walking | Wind walk |
Notes: by a Blood Hunter, only when a fang is attached to the amulet, Healing, Control, Buff, Debuff, Movement, Exploration, Warding, Jewelry
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