A large metal aluminum baseball bat with a hidden form. In it’s base form it works as a simple metal club. Due to its lightweight alloy that it has been constructed from it can be used both as a strength and dexterity based weapon. It’s stats are as follows:
Versatile
- 1d6+ Str/Dex Bludgeoning damage (1 handed)
- 1d8+ Str/Dex Bludgeoning damage (2 handed)
As a bonus action the weapon can shift into its second form. By pulling down on the handle of the bat, it begins to elongate to the length of a quarter staff. The head of the bat then flattens into a thin sharpened blade, transforming this bat into a glaive. Much like the bat it is light enough to be wielded using one or two hands. It’s stats are as follows:
Versatile, Reach
- 1d8+ Str/Dex Slashing damage (1handed)
- 1d10+ Str/Dex Slashing damage (2 handed)
Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Two-Handed, Push
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