Weapon (dagger), legendary

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

You can use an action to cause thin, dark green venom to coat the blade. The poison remains for 2 rounds. That creature must succeed on a DC 17 Constitution saving throw or take 4d12 poison damage and become poisoned for 2 rounds.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Poison, Bonus: Magic, Poisoned, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Debuff Combat

Azrixael

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