Weapon (maul), legendary (requires attunement)

A huge, imposing maul. The surface is covered by countless runes with a constant heat emanating from it.

This weapon has a +3 bonus to attack and damage rolls. The white-hot heat stored within can be used to surround the weapon in fire as a bonus action, causing every hit to deal an additional 1d8 fire damage for 2 mins. When this effect is active, the fire can be unleashed after hit causing:

Cataclysmic Finale - 2d20 fire damage to your target and to yourself. This removes the passive effect. Ash can be reignited again as a bonus action at the cost of 1d20 fire damage. This cost will increase by an additional d20 each time.

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Fire, Damage: Fire, Heavy, Two-Handed, Topple

Previous Versions

Name Date Modified Views Adds Version Actions
1/7/2020 10:08:51 AM
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Meihu

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