A blue trident tipped with gleaming golden spear heads. The trident does a base 2d6 piercing damage and does 2d6 cold damage. You can use a bonus action to change the cold to force or thunder damage. After every short rest you get three charges of Electrical Conduit. You call down a strike of electricity onto an opponent. They must make a 15 Dc DEX saving throw. On a success they take half damage and have advantage on the subsequent con save, and a failure they take 3d10 thunder damage. Along with damage they then must make a 15 Dc Con save to avoid paralysis.
Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Cold, Damage: Piercing, Damage: Lightning, Damage: Force, After a charge is used one of the prongs ceases to glow until the next dawn., Fighter that has Armory of the Sea, Combat, Thrown, Versatile, Topple
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Posted Jan 8, 2020This item is made for my Subclass Retiarius. Though not needed to use this item, I'd love for you to check it out.
https://www.dndbeyond.com/subclasses/340205-retiarius