Weapon (greataxe), very rare (requires attunement by a Requires one hour of concentration to attune to this item. If separated from the weapon for longer than one day, it needs to be attuned to again.)

You have a +2 bonus to attack and damage rolls made with this magic weapon, Or +1 if used as hand axes

These magical hand axes have the ability to be merged together into a Great Axe. If used as two individual axes they function as normal +1 weapons. Once merged the wounds for the great axe leave a charge on the target, positive and negative charges alternating on hit. If a target receives two charges the wounds arc causing an extra 1d6 lightning damage. If one of the hits is a critical hit the deep wound arcs for 1d12 instead.  

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Requires one hour of concentration to attune to this item. If separated from the weapon for longer than one day, it needs to be attuned to again., Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

bealet44

Comments

Posts Quoted:
Reply
Clear All Quotes