You have a +2 to attack and Damage roll made with this Quarterstaff. When you roll a critical 20 this staff deals 3d6 extra radiance damage. It has 3 charges and 3x per day you can cast the light spell. Or May concentrate the head of staff will cast dim light or up to 20 feet bright light and another 20 feet dim light.
LightEvocation cantripCasting Time: 1 action Range: TouchComponents: V, M (a firefly or phosphorescent moss) Duration: 1 hourYou touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. Or for all 3 charges you can cast the Fairie fire spell. Faerie Fire1st-level evocationCasting Time: 1 action Range: 60 feet Components: VDuration: Concentration, up to 1 minuteEach object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible. The staff can store 1 spell max 4 level Stone skin
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Melee Weapon Attacks, Damage: Bludgeoning, Melee Weapon Attack: Bludgeoning, Versatile, Topple
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