While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield transforms into a shadow wrapping around you if you were wielding it, leaving your hands free. The shield remains animated for 3 minute, until you use a bonus action to end this effect, or until you are incapacitated or die at which point it envelops you going berserk. Depending on shields alignment the DM dictates what course of action you take.(see alignment below) in all cases after 3 minutes are up shield goes dormant until a long rest. While transfromed shield can take the form of any weapon user is familiar with taking that weapons damage as necro.
The shield is a sentient object learning and developing based on how you act around it AND the actions of those around it. Talking with the shield and how you treat it also change how it views you and others. Shield develops a voice and consciousness only you can perceive unless a pseudo bond is developed(see pseudo bond below.) Shield will asked to be Named after it awakes and alignment is set its command word is its name followed by Drogalious.
Alignment: shield has an alignment bar must be kept track of. Evil, chaotic neutral, lawful neutral and good.
Evil: Shield fills you wil bloodlust when you are around unfamiliar people or in battle. Must make a Con save of 13 or higher when entering a crowded place. If you fail you begin attacking the closest unfamiliar living thing to you. (will avoid party members unless your shield doesn't like them) However if you are knocked unconscious or die the shield will enveloping you in shadows you going berserk you cannot resist this effect. You become "Evil Incarnate" you heal to full HP Your AC becomes 18 str is 20 all other stats are as they were. You begin to violently lash out at any and all creatures or beings around you including party members. Will continually attack whatever or whoever is closet to them. Dm takes control. Attacks with barehands coated in shadow claws 2d8.
Chaotic Neutral: Shield drives you to do whatever mean necessary to accomplish the tasks you have set forward even if it means murder theft or bribery.(can cause its alignment to shift to evil) but can also compel you into actions of kindness ie helping those in need or healing etc as long as it helps you meet your goal. If you die or are knocked unconscious the shield envelops you giving you second chance regain 30hp and or consciousness. Make a con check of 14 or higher to be able to tell friend from foe. If you fail you attack who ever is closet including party members. If successful you remain in control and are able to fight normally with a +2 bonus to ac.
Lawful Neutral: shield will try to deter you from hurting other stealing or other acts considered chaotic or evil if you go against the shields wishes it can result in an alignment shift. If you die or are knocked unconscious shield will envelop you in shadows protecting you from further harm will set you to 1hp if dead or protect you till conscious. Can be healed but cannot be touched ie ley on hands will not work. Cause 1d4 of necro damage to all units within 5ft every round of combat.
Lawful good: Shield will completely prevent you from acting in an Evil way while minor chaotic things like bribery can be gotten away with. If you are knocked unconscious or die shield will envelop you in light filling your Hp and raise your AC by 2 also resetting its 3 minute timer. You become a source of bright light up to 45ft away and dim light up to 80ft away.
Pseudo bonds: while adventuring with others your shield may develop a pseudo bond as there actions influence the shield. If their actions resonate with the shield owner may temporarily transfer shield to ally in the event they are knocked unconscious or die HOWEVER shield will return to owner after 3 minutes and if owner dies completely shield will meld with owner never to be used again.
Whenever you commit to an action outside of shields alignment roll a D20 if result is even no change if result is odd change alignment 1 tab in direction of action.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Once attuned to this shield you cannot wear chest armor or use other shields., Utility, Warding
Comments