In order to attune with this weapon, a creature meditate with the blade during a long rest- you do not benefit from a long rest spent this way and you are considered to not have taken a long rest. You must succeed 3 DC15 wisdom saving throws in order to attune to this blade. If you fail, you suffer one level of exhaustion, and must attempt to attune with the blade again during your next long rest. The DC to attune with this blade goes down by 5 for each failure to attune. You may only attempt to attune with this item once per long rest.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
While attuned to this weapon:
- You gain expertise in the Intimidation skill.
- If you attack a frightened enemy with this weapon, they take an extra 2d6 psychic damage.
- When you take the Attack action on your turn, you can replace one attack with an attempt to demoralize one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Intimidation) check contested by the target’s Wisdom (Insight) check. If your check succeeds, the target is frightened until the end of your next turn. If your check fails, the target can’t be frightened by you in this way for 1 hour.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage: Psychic, Damage, Combat, Heavy, Two-Handed, Graze
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