An bangle is a magic weapon that attaches to your arm, becoming inseparable from you as long as you still wear the bangle.
As a bonus action, you can call on your bangle to bring forth El-Mamut's fiery Warhammer. El-Mamut's Warhammer acts as any Warhammer with the exception that it is always on fire when it's produced. It lights an area like a torch. Once per day the user can power the heat production of the Warhammer hot enough to make lava.
Weapon has a +3 attack bonus, 1d8 bludgeoning damage + 1d6 Fire Damage.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Fire, Bonus: Melee Attacks, On a Natural 20, the Warhammer slams it's target creating a selective fireball (6d6 Fire Damage) that only damages enemies in the blast radius. This only happens on Natural 20 and it's automatic. , Warforged, Combat, Versatile, Push
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