Weapon (longsword), legendary

As a bonus action, you can perform a small ritual (in the form of a prayer) and concetrate on the sword gaining the following benefits, while concentrated on it:

  • You have a +1 bonus to attack and damage rolls made with this magic weapon.
  • The blade sheds bright light of the color of your choice in a 10-foot radius and dim light for an additional 10 feet.
  • If you drop this weapon for any reason, instead it hovers in midair over the place you left it, until you pick it up as a bonus action, or your concentration is broken.

Additionally, once per day, as an action you can call for an Angel to aid you in battle. Immedietly after you take this action, you fall unconcious and a luminus illusory dupicate of your self appears in your space. This dublicate of yourself acts on your turn (controlled by you) and has your stats. Whenever your physical body or your illusory self is dealt damage, you must make a Wisdom saving throw (DC 10 + the damage taken). On a faillure, you instantly regain your conciusnness, the illusory dublicate is vanished and the blade is dropped to the ground. If your physical body is dealt damage, you make the saving throw with disadvantage. While you are unconcious the following statements are true:

  • The dublicate holds the blade and it sheds bright light of the color of your choice in a 10-foot radius and dim light for an additional 10 feet.
  • The dublicate is proficient with this sword (if you are not already proficient with longswords) and on a hit this weapon deals extra 1d6 radiant damage and 1d6 damage as appropiate for the color you chose. (The DM can decide which element is appropriate for the color you chose).
  • The dublicate has a flying speed of 10 ft.
  • The dublicate can't attack yourself and won't act against the desire of the Angel aiding you  (for example a fire angel probably won't attack a creature with a strong connection to the element of fire). [Imedietely after you call this angel you know what kind of cretures it won't attack].
  • The dublicate is immune to all damage and conditions.
  • If you use this feature in a non combat situation or if the combat encounter ends, this feature instantly finishes.
  • On the end of each of your turns, you have to make a wisdom saving throw (DC 10+1 for eachsubsequent turn). On a faillure, you instantly regain your conciusnness, the illusory dublicate is vanished and the blade is dropped to the ground.
    Additionally, whenever your physical body or your illusory self is dealt damage, you must make the Wisdom saving throw (DC 10 + the damage taken). If your physical body is dealt damage, you make the saving throw with disadvantage. You also make a wisdom saving throw (DC 10)  if another creature tries (brutally) to intract with your body.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Versatile, Sap

NestDM

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