Weapon (spear), artifact (requires attunement)

A spear forged of enchanted pack-ice that carries with it the chill of deep winter.

While attuned to Argentspire, you gain the following effects:

  • Immunity to cold damage.
  • Immunity to fire damage.
  • You ignore difficult terrain caused by ice and snow.
  • Whenever you are hit with an attack, the attacker takes 3d6 cold damage.

You can speak the command word to cause a 30ft freezing aura to form around you. The temperature within the aura drops to -30 degrees F. Any exposed water in or entering the aura instantly freezes. You can speak the command word again to dismiss the aura. Whenever creatures of your choice start their turn in the aura or enter it for the first time on their turn, they are subjected to the following effects:

  • It takes 2d6 cold damage.
  • It must make a DC15 Dexterity saving throw or become restrained as ice freezes them in place. A creature restrained by this effect can break out with a successful DC13 Strength Athletics check.
  • If a creature is already restrained by this effect, instead, they must make DC19 constitution saving throw or become petrified in ice until it thaws.

Attacks made with this weapon have the following effects:

  • +3 bonus to attack and damage rolls.
  • This weapon ignores resistance to cold damage and if a target is immune to cold damage, they take half damage instead.
  • This weapon deals an additional 3d8 cold damage.

This weapon has 5 charges and regains all expended charges at dawn. You can expend charges to cast the following spells with a save DC of 16:

A creature killed by Argentspire becomes a frozen statue until it thaws.

Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Immunity: Cold, Immunity: Fire, Damage: Cold, Thrown, Versatile, Sap

Hydraus

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