Wondrous Item, legendary

This amulet has a large alexandrite gem set which has a large gash across its face from the last battle that damaged the abilities of this magic item. The make up of this amulet outside of the gem appears to be bone that has been transfused into a black metal and where the gem is held appears to have hand bones to hold on to the gem. On either side of the main gem there is 2 red opal that holds the other enhancement of this magic item. The gem that makes of this amulet is a phylactery that houses one soul inside until released or destroyed. The amulet has been repaired to be a stable magic item but it has less power than it was previously had. Thus this magic items is basically 2 magical items combined, the phylactery of minion summoning and the red opal necklace of shadow transportation. Combined to create this amulet of all powerful shadows.

Phylactery of Minion Summoning:
Day: Can spawn shadow like minions, (1d8), versions of the wearer; which is at a sixth of the power level of the wearer. If this ability is used at day and an 8 is rolled on the spawn dice, then one of the minion is a forth of the power of the soul. The wearer takes 4d10 necrotic damage as part of the wearer soul is sacrifice to feed the phylactery to produce the minions. Until the minion are destroyed or unsummoned the wearer of the amulet gives up a hit dice per minion and 1d8 psychic damage every day the minion are out.

Night: Can spawn shadow like minions, (1d6), versions of whatever soul is trapped inside of the phylactery; which is at a fourth of the power level of the soul. If this ability is used at night and an 4 is rolled on the spawn dice, then one of the minion is a third of the power of the soul. The wearer takes 6d10 necrotic damage as part of the wearer soul is sacrifice to feed the phylactery to produce the minions. Until the minion are destroyed or unsummoned the wearer of the amulet gives up a hit dice per minion and 2d8 psychic damage every day the minion are out.

Minions: The minions are aspects of the soul inside of the phylactery. The minions only listen to the wearer's command and cannot be turned against the wearer of the amulet. When the group of minions are summoned they are mental link to each another, like a hive mine, and is immune to outside mind control or manipulation. There is a faint connect after the group of minions and the wearer only to allow each to know the vague direction of the other. It isn't exact location but it helps one finds the other by direction and vague distances (i.e. near, far, extremely far, or another plane.) The commands have to be verbal and spoken into the amulet for it to be transmitted to the minions and the minions only listens to the wearer of the amulet. Once the command set the group of minions, they will do whatever it takes to complete the task using the wearer's knowledge and motives as their tools; thus allows them to not be mindless attack dogs but can be used for investigations. Once the task has been completed the group of minions return to the wearer of the amulet. If from the time the minions were spawned, the wearer of the amulet has been killed, the amulet removed and/or destroyed, or anything else that would stop the faint magical connection between the phylactery (which allows the connection to the minions) and the previous wearer then the minions are instantly destroyed as the 

Necklace of Shadow Transportation:
The amulet can allow the wearer to use shadows for transportation.

Day: You disappear into the shadows. You can cast Misty Step once per short or long rest. You can also cast Dimension Door once per long rest but the exit location must be in darkness.

Night: The wearer of the amulet can disappear into the shadows. The amulet allows the wearer of the amulet and up to eight creatures at night to turn into a shadow version of themselves (incorporeal) and travel in a large shadow mass along a flat surfaces. How large the surface is depends on how many creatures are in the mass; ten foot squares per creature and it can change shape as long as the collective squares are connect and the stays the same amount of squares. The large shadow mass can be targeted with attacks from physical and magic attacks, which disappears into the mass. To see who is hit roll a dice depending on how many creatures are within the mass of shadow. If the wearer or the amulet is hit the mass of shadow reverts the creatures back into the normal self. If a creature dies in the mass the dead body reverts back into the the normal self, just dead.  Creatures inside of the mass cannot leave until the wearer of the amulet allows the mass to be disburse but can be aware of what is going on around them as they pull themselves up temperately up form the shadow form to look before going back inside the mass. Communication can occur in the mass between the creatures but from the outside sounds like indiscernible whispers or moans. This ability can be used once per night and the speed of the shadow mass is 40 ft.

Stalbu