Bahamut's Claw is a shortsword crafted from a claw of the platinum dragon Bahamut. It is infused with his magic cold breath that bestows additional cold damage. The sword can be used as an arcane focus, and it feels as cold as ice.
The sword has 13 charges, which are used to fuel the spells within. With the sword in hand, you can use your action to cast one of the following spells from the sword, even if you are incapable of casting spells:
ice knife (no charges, or 1 charge to cast at 5th level)
+5 to hit with ranged spell attack
sleet storm (3 charges)
ice storm (4 charges)
cone of cold (5 charges)
No components are required.
The sword regains 1d12 + 1 expended charges each day at dawn. If you expend the sword’s last charge, roll a d20. On a 20, the sword melts away, forever destroyed.
When attuned to the sword, you grow platinum dragon scales that completely cover your body in 1d10 days giving you the appearance of a dragonborn-hybrid.
You then gain the following benefits:
Your Strength, Constitution, or Charisma score increases by 1.
Your scales harden. While you aren’t wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit.
You gain resistance to cold damage and its effects.
You grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are magical weapons, which you can use to make unarmed strikes. If you hit with them, you deal magical slashing damage equal to 1d4 + your Strength modifier.
The claws and scales fall off in 1d10 days if you loose attunement to the shortsword.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Resistance: Cold, Damage: Cold, humanoid, Finesse, Light, Vex
Comments