Weapon (battleaxe), legendary (requires attunement by a Dwarf)

This weapon is a Battleaxe but functions as a Dwarven Thrower, Belt of Dwarvenkind and Sword of Sharpness.

Dwarven Thrower: You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.

Sword of Sharpness: If you attack an object and hit, maximize the damage of your weapon. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target’s limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. In addition, you can speak the sword’s command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the Command word again or sheathing the sword puts out the light.

Belt of Dwarvenkind: While wearing this belt, you gain the following benefits:

• Your Constitution score increases by 2, to a maximum of 20.

• You have advantage on Charisma (Persuasion) checks made to interact with Dwarves.

In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.

If you aren't a dwarf, you gain the following additional benefits while wearing the belt:

• You have advantage on Saving throws against poison, and you have Resistance against poison damage.

• You have Darkvision out to a range of 60 feet.

• You can speak, read, and write Dwarvish.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage: Additional, Damage: Additional, Set Base: Darkvision, Immunity: Poison, Proficiency: Brewer's Supplies, Proficiency: Smith's Tools, Proficiency: Mason's Tools, Curse. The axe bears a curse that affects any nondwarf that becomes attuned to it. Even if the attunement ends, the curse remains. With each passing day, the creature's physical appearance and stature become more dwarflike. After seven days, the creature looks like a typical dwarf, but the creature neither loses its racial traits nor gains the racial traits of a dwarf. The physical changes wrought by the axe aren't considered magical in nature (and therefore can't be dispelled), but they can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell., Dwarf, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

Brokencore

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