These green sickles have a large dark green curved horn on top of each sickle, along with two white spikes off the back of the handle. The pommel of each sickle is a latching mechanism, and the two can be latched together as a bonus action, turning the set into a bladed Quarterstaff, allowing you to do 1d6 slashing damage instead of 1d6 bludgeoning damage and do a follow-up sickle attack after you attack with the staff, per Two-Weapon Fighting on PHB 195.
While attuned to these sickles: any teeth you have lost will regrow at a rate of 1 every 2d4 days; you gain 5 feet of climbing speed; and you have advantage on Intimidation rolls.
Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Advantage: Intimidation, Bonus: Speed (Climbing), Holding for an hour, Healing, Movement, Combat, Light, Nick
Comments