Weapon (antimatter rifle), artifact (requires attunement by a Can only be used if attuned)

For each shot, roll a 1(d20).  It can only hit on a roll score of 20+.  If it hits, the enemy is vaporized.  The loot drops on a nat 20.  Doesn't work on Constructs.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Can only be used if attuned, Range, Two-Handed, Ammunition (Firearms), Reload, Sap

FoxKnight

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