Armor (shield), rare (requires attunement)

While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

Once per long rest, you can cause a shimmering purple sphere to extend centered on you with a 10-foot radius. The barrier will enclose you and up to 5 creatures of your choice. Any creatures not designated by you are pushed to a square adjacent to the edge of the barrier. The barrier is impenetrable by anyone other than the creatures you designate, thus making it impossible to damage those within with any means short of a Wish spell or an Antimagic Shell. A creature can attempt to teleport inside of the barrier, but can only do so if they succeed a DC 17 Int Saving throw. The barrier has an AC of 12 and 80 hit points. Spells cannot enter or leave the barrier. Creatures on the inside can willingly leave, but cannot enter again after exiting. The barrier will last until it runs out of hit points, or until you use a bonus action on your turn to end its effects early.

You can summon the same barrier using your reaction as well, however, it will have 40 hit points instead of 80 due to the hasty nature of its summoning. 

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, Combat, Warding

Item Tags: Combat Warding

Everweld_

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