Proficiency with a sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.
As a bonus action, you can retract the armblades into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
Using a bonus action, you may unlock the chains of the blades (unlocked form). This gives the weapon a reach of 10 feet. You can make a ranged attack, dealing 1d4 +3 piercing damage while attacking like this.
As a bonus action you may attack again with the chained blade in whichever state it is, dealing 1d6 +1 slashing damage while in normal form and 1d4 +1 piercing damage while in unlocked form.
While the chains are unlocked, you have a disadvantage while attacking any target within 5 feet of you. It takes an action to retract the chains. Using this during your attack action makes you eligible to use Agile Parry.
Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Slashing, Damage: Slashing, Damage: Piercing, Damage: Piercing, Martial, Reach, An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period., Damage, Light, Nick
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