Weapon (dagger), very rare (requires attunement by a by a rouge)

"The scum tried to knife me!"
- Shagrat, Orc general

An elegant dagger with sharp serrated edges on one side. A gold handle slowly fades into a deep black at the tip of the blade.

Keen Sense. When you roll a 19 or 20 on your attack roll with this magic weapon, it is considered a critical hit.

Backstab. When successfully performing the first Sneak attack of the encounter, the target must perform a CON saving throw of DC18. On fail take extra 2d4 damage.

Golden Touch. While this dagger is attuned, it may be used as a lockpick. + 1 to Sleight of Hand checks when lockpicking.

 

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Additional, Bonus: Ability Checks, Bonus: Magic, by a rouge, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

GrgMag

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