Wondrous Item, rare
As an action, the user can throw this grenade to a point within 30 ft. Each creature within 10 ft of the explosion must make a DC 15 Dexterity Saving Throw to take half of 2d6 Fire Damage.
Any creature that fails the Saving Throw is set on fire and takes an additional 1d6 Fire Damage until they use an action to put out the flames.
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