The Weapon of a master assassin, Bane was made by a renown sword smith and enchanter, specifically crafted out of adamantine a extremely rare and ultrahard metal, that shaped into the form of a ninjato and oxidized into a deep black color. Upon every hit of this cursed blade the soul of the user and the souls of all its victims are directed into the blood stream of its targets and is effectively poisoned. Once this weapon is bonded with its user it will no longer be able to leave the users person and will always return to the users hand when called upon.
On a Hit the target takes an extra 1d6 Poison Damage
When a target attacks and misses the wielder of the sword, the attacker must make a DC 15 Con save or have there weapon broken
Once you have attuned to Bane , you can’t be disarmed of that him unless you are incapacitated. If it is on the same plane of existence, you can summon Bane causing him to teleport instantly to your hand.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Poison, Weapon Property: Finesse, The user must speak the sword name and draw blood using the sword to bring it to life , Damage, Combat, Finesse, Light, Vex
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